Tuesday, September 20, 2011

New caster and I mean it

So I'm getting really excited over the chance of making a huge change to my force. I'm down to only four model that need painting so looking at another purchase. Unless someone can change my mind before Saturday I'm either going with Feora or Severius. I know your thinking great dummy both have a prime and epic version. So before we talk about them I'm looking at focus counts only. I'm trying to figure out should I go up one focus or down a focus. I'm also looking ahead at the two player battle box and know I'll be taking more then likely four jacks in my final 35 point list. So having more focus seems a way to go. All four casters will give me an extra point to spend on war jacks as well.

What I like about pFeora is the feat is very straight forward. Also having two POW 12 shots even if the RAT's only 5 seems good to have as well. Flame Wall looks like a spell I could really use. Now the things I don't like. I'm not planning on taking Flameguard troops at this point. The only spell of her's I've used before is Immolation which is decent. Blazing Effigy seems killer but a real focus hog.

The first thing that stands out on eFeora is Caustic Fire. I really think continuous fire is now great but it's almost like a free damage roll 66% of the time. Having a range 10 POW 12 spray seems real good. I haven't seem another 10 inch spray either. Using my current list and bonding my Revenger would make it so all my jacks have a chance of setting units on fire. The spells Escort and Ignite seem right up my play style as well. So comparing the two I'd have to say eFeora is winning the argument even though her feat is way more situational.

Prime Severius would give me a bigger control range, more focus, and an extra jack point. Having the spells Defenders Ward and Immolation still would make the learning curve a little lower. I really like Defenders Ward it's by far my most used spell. Eye of Menoth and Battle Hymn would give my jacks +3 attack and +3 Damage. Cast on the first turn seems the way to go! The Divine Might feat is very simalar to feats I've faced but doesn't help against hordes as much. Ashes to Ashes seems like an infantry killer and Vision seems really annoying. To bad I can't have Defenders Ward and Vision on the same jack.

The Epic version of Severius has mostly the same stat line with two increases. Fires of Communion and Influence really makes Severius a controlling caster. Taking control of a weapon master warrior seems like a tactic I really want to try. Even if I make them run away it's like buying another turn that I don't have to deal with them. But having them attack there own forces looks really tasty. Admonisher and Warjack Bond are very nice free abilities to abuse. Holy Ward and the Battle Hymn look like they would be close friends make ranged armies (Cygnar) cry a little. Once again I'm leaning to the epic version of this caster as well.

I'm hoping that taking a new caster will help make it tougher for people to play against me. Up until now they know what my force will be and what to expect. I'm ready to mix it up on them. I also know if I want to play in a tournament having 2 caster in most formats is a must. I'm really looking for some advise on which way to go with this choice. Also let me know if I missed anything about these casters.

9-7 again in football picks and my fantasy team got crushed. I bench Matt Ryan and Tony Gonzalez. Didn't play Nick Folk. Can't leave 50 points on the bench and expect to do well. The Eagles blowing a 4th quarter lead is still hard to think about.

4 comments:

  1. If you are thinking in tournaments I'll go with the caster that can do the job in the difficcult match ups you might have with your current choices... that also offers the advantage of a new game play, that may (or may not) fit your gamestyle, but certainly will provide new challebges

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  2. Cool so now I just need to know my tough match ups. Hmm with my play mistakes I'd say I'm my worst enemy at this point! JK

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  3. One thing to consider with eFeora is bonding a redeemer to her. If you have it shoot three times a round, whatever the aoe hits or deviates on will be on fire. It synergies with her feat well. Remember that a war caster that is on fire will have it's camped focus removed and it will not be replenished before you roll damage. As an added bonus, the redeemer is also a classic pick with pKreoss.

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  4. Thanks for the input you've been a great supporter of this blog!

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